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EU5 Building Manager

Streamline your empire's growth with mass building upgrades and management for Europa Universalis 5.
r/EU5
Game Management
Web App
Draft
about 1 month ago

Executive Summary

Vision Statement

Empower EU5 players to focus on strategy and empire-building by eliminating the friction of manual building management, making large-scale campaigns more enjoyable and accessible.

Problem Summary

Managing and upgrading buildings in Europa Universalis 5 (EU5) is a tedious, manual process. Players must individually upgrade or delete buildings, which becomes increasingly frustrating as empires grow. There is no mass upgrade or mass delete functionality, and the UI for building management is not intuitive, leading to significant workflow inefficiencies for players managing large campaigns.

Proposed Solution

A dedicated web-based tool for EU5 building management that allows players to mass upgrade, mass delete, and filter buildings by type or upgrade status. The tool will integrate with the game's save files or API (if available) to provide a streamlined interface for managing all buildings across an empire, drastically reducing the time and effort required for building upgrades.

Market Analysis

Target Audience

The primary users are dedicated EU5 players who manage large empires and are frustrated by the current building management system. These players are typically experienced gamers who value efficiency and workflow optimization. They are likely to be active in online communities, forums, and social media groups related to EU5 and grand strategy games.

Niche Validation

The source post and comments clearly indicate a strong pain point among EU5 players regarding building management. The lack of mass upgrade and mass delete functionality is a recurring theme in both the Reddit thread and external forums, confirming that this is a genuine and widespread issue. The high upvote ratio and engagement further validate the demand for a solution.

Google Trends Keywords

EU5 building managementEU5 mass upgradeEU5 building toolEU5 workflow optimization

Market Size Estimation

sam

The serviceable available market is EU5 players who manage large empires and are active in online communities, estimated at tens of thousands.

som

The serviceable obtainable market is EU5 players who are willing to use a third-party tool for building management, estimated at several thousand in the first year.

tam

The total addressable market includes all EU5 players, estimated at several hundred thousand based on Steam and Paradox community data.

Competitive Landscape

There are currently no dedicated tools for EU5 building management. Players rely on manual processes or basic in-game features. Some general game management tools exist for other Paradox games, but none specifically address EU5 building upgrades. Paradox Forum Discussion on Building Management

Product Requirements

User Stories

As a EU5 player, I want to mass upgrade all my buildings to the latest tech so I can save time and focus on strategy.

As a EU5 player, I want to mass delete old buildings so I can clean up my empire efficiently.

As a EU5 player, I want to filter buildings by type or upgrade status so I can manage my empire more effectively.

MVP Feature Set

Mass upgrade functionality for all buildings

Mass delete functionality for old buildings

Filtering by building type and upgrade status

User-friendly web interface

Non-Functional Requirements

Responsive design for desktop and mobile

Secure user authentication

Fast data processing for large empires

Reliable integration with EU5 save files or API

Key Performance Indicators

Number of active users

User retention rate

Average time saved per user

Number of building upgrades/deletes performed

Go-to-Market Strategy

Core Marketing Message

Stop wasting time on manual building upgrades in EU5. Our tool lets you mass upgrade, mass delete, and filter buildings with ease, so you can focus on what really matters—building your empire.

Initial Launch Channels

Targeted posts in r/EU5, engagement with micro-influencers on Twitter/X, and launch on Product Hunt.

Strategic Metrics

Problem Urgency

High

Solution Complexity

Medium

Defensibility Moat

The tool's defensibility lies in its specialized focus on EU5 building management, community-driven feature development, and potential for API integration. Network effects could develop as more users contribute to and benefit from the tool's ecosystem.

Source Post Metrics
Ups: 13
Num Comments: 12
Upvote Ratio: 1
Top Comment Score: 13

Business Strategy

Monetization Strategy

The tool will be offered as a freemium web app. Basic features (mass upgrade, mass delete) will be free, while advanced features (custom filters, automation scripts, API integration) will be available through a subscription model.

Financial Projections

Confidence:
High
MRR Scenarios:

With 1,000 paying users at $5/month, the potential MRR is $5,000. Growth will depend on user acquisition and retention, with a focus on community engagement and feature updates.

Tech Stack

Backend:

Node.js with Express for rapid development and easy integration with potential APIs.

Database:

PostgreSQL for relational data, ensuring robust data management for user accounts and building data.

Frontend:

Next.js for its SEO and performance benefits, providing a responsive and user-friendly interface.

APIs/Services:

Stripe for payments, EU5 API (if available) for game data integration, and AWS S3 for file storage.

Risk Assessment

Identified Risks

The main risk is the potential for changes in the EU5 API or game mechanics that could break the tool's functionality.

Mitigation Strategy

Regular updates and monitoring of EU5 game changes, with a focus on maintaining compatibility and providing timely fixes.

Tags

Game Management
Web App